Education and Science

In the field of science and education, virtual reality (VR) and augmented reality (AR) are used to enhance knowledge accessibility, simulate complex experiments, and facilitate remote and collaborative learning.

Simulations of physics, chemistry, and biology processes at the molecular, atomic, and macro levels enable a better understanding of complex topics. Students can conduct their own virtual experiments without risking their lives or real equipment. VR and AR are used for experiment visualization and data analysis.

VR conferences and presentations allow scientists to share knowledge remotely, accelerating the search for solutions to new scientific challenges.

Solutions for Education and Science:

Examples of Solutions for Science and Education:

Can't make a choice?
Leave a contacts - and we will help you!

How much does it cost?

Versus Games studio creates VR solutions for any task, from unique to universal, so pricing is individual.
The cost is calculated according to the terms of reference. Our approximate prices are:
From $ 7 000
Simple solution

You are probably trying VR/MR for the first time. You need a simple or pilot product. The budget is very limited. You have an idea that needs a test prototype. Your industry doesn't use VR/MR yet and you want to be early bird.

From $ 15 000
Extended product

You understand how the product should work. You have ready-made requirements for features and functionality. There are references or examples that can be used. Probably you need to port your solution from another platform to VR/AR.

From $ 25 000
Advanced system

You are familiar with VR/AR and know what you need. You may need to associate VR/AR with a specific SaaS or local infrastructure. The project involves technical complexity or a lot of work, or you want something unimaginable.

We use cookies

Cookies help us deliver the best experience on our website. By using our website, you agree to the use of cookies. Find out how we use cookies